In computer science, control flow (or alternatively, flow of control) refers to the order in which the individual statements, instructions, or function calls of an imperative or a declarative program are executed or evaluated.
Within an imperative programming language, a control flow statement is a statement whose execution results in a choice being made as to which of two or more paths should be followed. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are not necessarily called control flow statements.
The kinds of control flow statements supported by different languages vary, but can be categorized by their effect:
Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), rather than execution of an 'in-line' control flow statement. Self-modifying code can also be used to affect control flow through its side effects, but usually does not involve an explicit control flow statement (an exception being the ALTER verb in COBOL).
At the level of machine or assembly language, control flow instructions usually work by altering the program counter. For some CPUs the only control flow instructions available are conditional or unconditional branch instructions (also called jumps).
A label is an explicit name or number assigned to a fixed position within the source code, and which may be referenced by control flow statements appearing elsewhere in the source code. Other than marking a position within the source code a label has no effect.
Line numbers are an alternative to a named label (and used in some languages such as Fortran and BASIC), that are whole numbers placed at the beginning of each line of text within the source code. Languages which use these often impose the constraint that the line numbers must increase in value in each subsequent line, but may not require that they be consecutive. For example, in BASIC:
10 LET X = 3 20 PRINT X
In other languages such as C and Ada a label is an identifier, usually appearing at the beginning of a line and immediately followed by a colon. For example, in C:
Success: printf ("The operation was successful.\n");
The Algol 60 language allowed both whole numbers and identifiers as labels (both attached by colons to the following statement), but few if any other variants of Algol allowed whole numbers.
The goto statement (a combination of the English words go and to, and pronounced accordingly) is the most basic form of unconditional transfer of control.
Although the keyword may either be in upper or lower case depending on the language, it is usually written as:
goto label
The effect of a goto statement is to cause the next statement to be executed to be the statement appearing at (or immediately after) the indicated label.
Goto statements have been considered harmful by many computer scientists, notably Dijkstra.
The terminology for subroutines varies; they may alternatively be known as routines, procedures, functions (especially if they return results) or methods (especially if they belong to classes or type classes).
In the 1950s, computer memories were very small by current standards so subroutines were used primarily to reduce program size; a piece of code was written once and then used many times from various other places in the program.
Nowadays, subroutines are more frequently used to help make a program that is more structured, e.g. by isolating some particular algorithm or hiding some particular data access method. If many programmers are working on a single program, subroutines are one kind of modularity that can help split up the work.
In May 1966, Böhm and Jacopini published an article[1] in Communications of the ACM which showed that any program with gotos could be transformed into a goto-free form involving only choice (IF THEN ELSE) and loops (WHILE condition DO xxx), possibly with duplicated code and/or the addition of Boolean variables (true/false flags). Later authors have shown that choice can be replaced by loops (and yet more Boolean variables).
The fact that such minimalism is possible does not necessarily mean that it is desirable; after all, computers theoretically only need one machine instruction (subtract one number from another and branch if the result is negative), but practical computers have dozens or even hundreds of machine instructions.
What Böhm and Jacopini's article showed was that all programs could be goto-free. Other research showed that control structures with one entry and one exit were much easier to understand than any other form, primarily because they could be used anywhere as a statement without disrupting the control flow. In other words, they were composable. (Later developments, such as non-strict programming languages - and more recently, composable software transactions - have continued this line of thought, making components of programs even more freely composable.)
Most programming languages with control structures have an initial keyword which indicates the type of control structure involved. Languages then divide as to whether or not control structures have a final keyword.
begin
... end
{
... }
DO
... END
end
+ space + initial keyword e.g. if
... end if
, loop
... end loop
if
... fi
, case
... esac
end
+ initial keyword e.g. IF
... ENDIF
, DO
... ENDDO
END
for everythingIf
... End If
; For
... Next
; Do
... Loop
; While
... Wend
Conditional expressions and conditional constructs are features of a programming language which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.
IF..GOTO
. A form found in unstructured languages, mimicking a typical machine code instruction, would jump to (GOTO) a label or line number when the condition was met.IF..THEN..(ENDIF)
. Rather than being restricted to a jump, any simple statement, or nested block, could follow the THEN key keyword This a structured form.IF..THEN..ELSE..(ENDIF)
. As above, but with a second action to be performed if the condition is false. This is one of the most common forms, with many variations. Some require a terminal ENDIF
, others do not. C and related languages do not require a terminal keyword, or a 'then', but do require parentheses around the condition.ELSE
and IF
to be combined into ELSEIF
, avoiding the need to have a series of ENDIF
or other final statements at the end of a compound statement.Pascal: | C: | Shell script: | Python: |
---|---|---|---|
if a > 0 then begin writeln("yes") end else begin writeln("no") end |
if (a > 0) { printf("yes"); } else { printf("no"); } |
if [ $a -gt 0 ] then echo "yes" else echo "no" fi |
if a > 0: print "yes" else: print "no" |
Less common variations include:-
if
with when
and unless
.ifTrue
and ifFalse
messages to implement conditionals, rather than any fundamental language construct.Switch statements (in some languages, case statements or multiway branches) compare a given value with specified constants and take action according to the first constant to match. There is usually a provision for a default action ('else','otherwise') to be taken if no match succeeds. Switch statements can allow compiler optimizations, such as lookup tables. In dynamic languages, the cases may not be limited to constant expressions, and might extend to pattern matching, as in the shell script example on the right, where the '*)'
implements the default case as a regular expression matching any string. Case logic can also be implemented in functional form, as in SQL's decode
statement.
Pascal: | C: | Shell script: |
---|---|---|
case someChar of 'a': actionOnA; 'x': actionOnX; 'y','z':actionOnYandZ; else actionOnNoMatch; end; |
switch (someChar) { case 'a': actionOnA; break; case 'x': actionOnX; break; case 'y': case 'z': actionOnYandZ; break; default: actionOnNoMatch; } |
case $someChar in a) actionOnA ;; x) actionOnX ;; [yz]) actionOnYandZ ;; *) actionOnNoMatch ;; esac |
A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely.
In functional programming languages, such as Haskell and Scheme, loops can be expressed by using recursion or fixed point iteration rather than explicit looping constructs. Tail recursion is a special case of recursion which can be easily transformed to iteration.
Most programming languages have constructions for repeating a loop a certain number of times. Note that if N is less than 1 in these examples then the language may specify that the body is skipped completely, or that the body is executed just once with N = 1. In most cases counting can go downwards instead of upwards and step sizes other than 1 can be used.
FOR I = 1 TO N for I := 1 to N do begin xxx xxx NEXT I end; DO I = 1,N for ( I=1; I<=N; ++I ) { xxx xxx END DO }
In many programming languages, only integers can be reliably used in a count-controlled loop. Floating-point numbers are represented imprecisely due to hardware constraints, so a loop such as
for X := 0.1 step 0.1 to 1.0 do
might be repeated 9 or 10 times, depending on rounding errors and/or the hardware and/or the compiler version. Furthermore, if the increment of X occurs by repeated addition, accumulated rounding errors may mean that the value of X in each iteration can differ quite significantly from the expected sequence 0.1, 0.2, 0.3, ..., 1.0.
Most programming languages have constructions for repeating a loop until some condition changes. Note that some variations place the test at the start of the loop, while others have the test at the end of the loop. In the former case the body may be skipped completely, while in the latter case the body is always executed at least once.
DO WHILE (test) repeat xxx xxx LOOP until test; while (test) { do xxx xxx } while (test);
Several programming languages (e.g. Ada, D, Smalltalk, Perl, Object Pascal, Java, C#, Mythryl, Visual Basic, Ruby, Python, JavaScript, Fortran 95 and later) have special constructs which allow implicitly looping through all elements of an array, or all members of a set or collection.
someCollection do: [:eachElement |xxx]. for Item in Collection do begin xxx end; foreach (item; myCollection) { xxx } foreach someArray { xxx } Collection<String> coll; for (String s : coll) {} foreach (string s in myStringCollection) { xxx } $someCollection | ForEach-Object { $_ } forall ( index = first:last:step... )
General iteration constructs such as C's for statement and Common Lisp's do form can be used to express any of the above sorts of loops, as well as others -- such as looping over a number of collections in parallel. Where a more specific looping construct can be used, it is usually preferred over the general iteration construct, since it often makes the purpose of the expression more clear.
Infinite loops are used to assure a program segment loops forever or until an exceptional condition arises, such as an error. For instance, an event-driven program (such as a server) should loop forever handling events as they occur, only stopping when the process is terminated by an operator.
Often, an infinite loop is unintentionally created by a programming error in a condition-controlled loop, wherein the loop condition uses variables that never change within the loop.
Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop. Some languages provide a statement such as continue
(most languages), skip
, or next
(Perl and Ruby), which will do this. The effect is to prematurely terminate the innermost loop body and then resume as normal with the next iteration. If the iteration is the last one in the loop, the effect is to terminate the entire loop early.
Some languages, like Perl and Ruby, have a redo
statement that restarts the current iteration from the beginning.
Ruby has a retry
statement that restarts the entire loop from the initial iteration.
When using a count-controlled loop to search through a table, it might be desirable to stop searching as soon as the required item is found. Some programming languages provide a statement such as break
(most languages), exit
, or last
(Perl), whose effect is to terminate the current loop immediately and transfer control to the statement immediately following that loop. One can also return
out of a subroutine executing the looped statements, breaking out of both the nested loop and the subroutine. Things can get a bit messy if searching a multi-dimensional table using nested loops (see #Proposed control structures below).
The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit needs to be combined with an if statement while a condition in the middle is a self contained construct.
with Ada.Text IO; with Ada.Integer Text IO; procedure Print_Squares is X : Integer; begin Read_Data : loop Ada.Integer Text IO.Get(X); exit Read_Data when X = 0; Ada.Text IO.Put (X * X); Ada.Text IO.New_Line; end loop Read_Data; end Print_Squares;
Python supports conditional execution of code depending on whether a loop was exited early (with a break
statement) or not by using a else-clause with the loop. For example,
for n in set_of_numbers: if isprime(n): print "Set contains a prime number" break else: print "Set did not contain any prime numbers"
Note that the else
clause in the above example is attached to the for
statement, and not the inner if
statement. Both Python's for
and while
loops support such an else clause, which is executed only if early exit of the loop has not occurred.
Loop variants and loop invariants are used to express correctness of loops.[2]
In practical terms, a loop variant is an integer expression which has an initial non-negative value. The variant's value must decrease during each loop iteration but must never become negative during the correct execution of the loop. Loop variants are used to guarantee that loops will terminate.
A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.
Some programming languages, such as Eiffel contain native support for loop variants and invariants. In other cases, support is an add-on, such as the Java Modeling Language's specification for loop statements in Java.
Programming language | conditional | loop | early exit | continuation | redo | retry | correctness facilities | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
begin | middle | end | count | collection | general | infinite [1] | variant | invariant | |||||
Ada | Yes | Yes | Yes | Yes | arrays | No | Yes | deep nested | No | ||||
C | Yes | No | Yes | No [2] | No | Yes | No | deep nested [3] | deep nested [3] | No | |||
C++ | Yes | No | Yes | No [2] | Yes [9] | Yes | No | deep nested [3] | deep nested [3] | No | |||
C# | Yes | No | Yes | No [2] | Yes | Yes | No | deep nested [3] | deep nested [3] | ||||
Common Lisp | Yes | Yes | Yes | Yes | Yes | Yes | Yes | deep nested | No | ||||
Eiffel | Yes | No | No | Yes [10] | Yes | Yes | No | one level [10] | No | No | No [11] | integer only [13] | Yes |
F# | Yes | No | No | Yes | Yes | No | No | No [6] | No | No | |||
FORTRAN 77 | Yes | No | No | Yes | No | No | No | one level | Yes | ||||
Fortran 90 | Yes | No | No | Yes | No | No | Yes | deep nested | Yes | ||||
Fortran 95 and later | Yes | No | No | Yes | arrays | No | Yes | deep nested | Yes | ||||
Haskell | No | No | No | No | Yes | No | Yes | No [6] | No | No | |||
Java | Yes | No | Yes | No [2] | Yes | Yes | No | deep nested | deep nested | No | non-native [12] | non-native [12] | |
JavaScript | Yes | No | Yes | No [2] | Yes | Yes | No | deep nested | deep nested | No | |||
OCaml | Yes | No | No | Yes | arrays,lists | No | No | No [6] | No | No | |||
PHP | Yes | No | Yes | No [2] [5] | Yes [4] | Yes | No | deep nested | deep nested | No | |||
Perl | Yes | No | Yes | No [2] [5] | Yes | Yes | No | deep nested | deep nested | Yes | |||
Python | Yes | No | No | No [5] | Yes | No | No | deep nested [6] | deep nested [6] | No | |||
REBOL | No [7] | Yes | Yes | Yes | Yes | No [8] | Yes | one level [6] | No | No | |||
Ruby | Yes | No | Yes | Yes | Yes | No | Yes | deep nested [6] | deep nested [6] | Yes | Yes | ||
Standard ML | Yes | No | No | No | arrays,lists | No | No | No [6] | No | No | |||
Visual Basic .NET | Yes | No | Yes | Yes | Yes | No | Yes | one level per type of loop | one level per type of loop | ||||
Windows PowerShell | Yes | No | Yes | No [2] | Yes | Yes | No | ? | Yes |
while (true)
does not count as an infinite loop for this purpose, because it is not a dedicated language structure.for (init; test; increment)
loop is a general loop construct, not specifically a counting one, although it is often used for that.range()
.while
function can be used for this.std::for_each
template function which can iterate on STL containers and call an unary function for each element.[3] The functionality also can be constructed as macro on these containers.[4]retry
, however it is used in exception handling, not loop control.Many programming languages, particularly those which favor more dynamic styles of programming, offer constructs for non-local control flow. These cause the flow of execution to jump out of a given context and resume at some predeclared point. Conditions, exceptions, and continuations are three common sorts of non-local control constructs.
PL/I has some 22 standard conditions (e.g. ZERODIVIDE SUBSCRIPTRANGE ENDFILE) which can be RAISEd and which can be intercepted by: ON condition action; Programmers can also define and use their own named conditions.
Like the unstructured if only one statement can be specified so in many cases a GOTO is needed to decide where flow of control should resume.
Unfortunately, some implementations had a substantial overhead in both space and time (especially SUBSCRIPTRANGE), so many programmers tried to avoid using conditions.
Common Syntax examples:
ON condition GOTO label
Modern languages have a structured construct for exception handling which does not rely on the use of GOTO
:
try { xxx1 // Somewhere in here xxx2 // use: '''throw''' someValue; xxx3 } catch (someClass& someId) { // catch value of someClass actionForSomeClass } catch (someType& anotherId) { // catch value of someType actionForSomeType } catch (...) { // catch anything not already caught actionForAnythingElse }
Any number and variety of catch
clauses can be used above. In D, Java, C#, and Python a finally
clause can be added to the try
construct. No matter how control leaves the try
the code inside the finally
clause is guaranteed to execute. This is useful when writing code that must relinquish an expensive resource (such as an opened file or a database connection) when finished processing:
FileStream stm = null; // C# example try { stm = new FileStream ("logfile.txt", FileMode.Create); return ProcessStuff(stm); // may throw an exception } finally { if (stm != null) stm. Close(); }
Since this pattern is fairly common, C# has a special syntax:
using (FileStream stm = new FileStream ("logfile.txt", FileMode.Create)) { return ProcessStuff(stm); // may throw an exception }
Upon leaving the using
-block, the compiler guarantees that the stm
object is released. Python's with
statement and Ruby's block argument to File.open
are used to similar effect.
All these languages define standard exceptions and the circumstances under which they are thrown. Users can throw exceptions of their own (in fact C++ allows users to throw and catch almost any type).
If there is no catch
matching a particular throw
, then control percolates back through subroutine calls and/or nested blocks until a matching catch
is found or until the end of the main program is reached, at which point the program is forcibly stopped with a suitable error message.
The AppleScript scripting programming language provides several pieces of information to a "try
" block:
try set myNumber to myNumber / 0 on error e number n from f to t partial result pr if ( e = "Can't divide by zero" ) then display dialog "You must not do that" end try
Programming language | conditions | exceptions |
---|---|---|
Ada | No | Yes |
C | No | No |
C++ | No | Yes |
C# | No | Yes |
D | No | Yes |
Eiffel | No | Yes |
Haskell | No | Yes |
Java | No | Yes |
Mythryl | Yes | Yes |
Objective-C | No | Yes |
PHP | No | Yes |
PL/I | Yes | No |
Python | No | Yes |
REBOL | Yes | Yes |
Ruby | No | Yes |
Visual Basic .NET | Yes | Yes |
Windows PowerShell | No | Yes |
In a spoof Datamation article[5] in 1973, R. Lawrence Clark suggested that the GOTO statement could be replaced by the COMEFROM statement, and provides some entertaining examples. This was actually implemented in INTERCAL, a deliberately esoteric programming language language.
In his 1974 article "Structured Programming with go to Statements",[6] Donald Knuth identified two situations which were not covered by the control structures listed above, and gave examples of control structures which could handle these situations. Despite their utility, these constructions have not yet found their way into mainstream programming languages.
The following was proposed by Dahl in 1972:[7]
loop loop xxx1 read(char); while test; while not atEndOfFile; xxx2 write(char); repeat; repeat;
If xxx1 is omitted we get a loop with the test at the top. If xxx2 is omitted we get a loop with the test at the bottom. If while is omitted we get an infinite loop. Hence this single construction can replace several constructions in most programming languages. A possible variant is to allow more than one while test; within the loop, but the use of exitwhen (see next section) appears to cover this case better.
Languages lacking this construct generally emulate it using an equivalent infinite-loop-with-break idiom:
while (true) { xxx1 if (not test) break xxx2 }
In Ada, the above loop construct (loop-while-repeat) can be represented using a standard infinite loop (loop - end loop) that has an exit when clause in the middle (not to be confused with the exitwhen statement in the following section).
with Ada.Text_IO; with Ada.Integer_Text_IO; procedure Print_Squares is X : Integer; begin Read_Data : loop Ada.Integer_Text_IO.Get(X); exit Read_Data when X = 0; Ada.Text IO.Put (X * X); Ada.Text IO.New_Line; end loop Read_Data; end Print_Squares;
Naming a loop (like Read_Data in this example) is optional but permits leaving the outer loop of several nested loops.
This was proposed by Zahn in 1974.[8] A modified version is presented here.
exitwhen EventA or EventB or EventC; xxx exits EventA: actionA EventB: actionB EventC: actionC endexit;
exitwhen is used to specify the events which may occur within xxx, their occurrence is indicated by using the name of the event as a statement. When some event does occur, the relevant action is carried out, and then control passes just after endexit. This construction provides a very clear separation between determining that some situation applies, and the action to be taken for that situation.
exitwhen is conceptually similar to exception handling, and exceptions or similar constructs are used for this purpose in many languages.
The following simple example involves searching a two-dimensional table for a particular item.
exitwhen found or missing; for I := 1 to N do for J := 1 to M do if table[I,J] = target then found; missing; exits found: print ("item is in table"); missing: print ("item is not in table"); endexit;